Saturday, September 25, 2010

Starcraft 2 Exploding Creatures

Want to see the creatures in starcraft 2 explode?

Nevertheless, if you want to have a break and instead check out some exploding creatures, all you need to do is start double clicking on any creature you see as fast as you can.

Keep doing this, and after around 10 to 15 clicks or so (sometimes more) the entertainment will begin!

Exploding Creatures

Starcraft 2 Main Cheat Codes

Cheat Codes for Starcraft 2 Game

To activate these cheats in Starcraft 2: Wings of Liberty (on either your PC or Mac – they work for both systems), press ENTER during the game to bring up the game console, then simply type in the cheat you want and press ENTER again to activate it and the corresponding effect. You should get a notice you telling you that the cheat has been entered successfully. Note that the cheats only work in the single player modes in Starcraft 2 (e.g. customer, campaign, tutorial, etc).

To repeat the last cheat you used (e.g. 5 Billion Credits) without having to type it in again, you can just open the console and press “=” then ENTER and the game will repeat the cheat (thanks XtReMeHoMiEz). Make sure you read the warning below regarding cheats and achievements too!


God Mode
Enter “terribleterribledamage” to activate god mode.
- thanks Devin!

5 Billion Credits
Enter “whysoserious” to receive 5 billion credits instantly in single player campaign.

5,000 Gas
Enter “realmendrilldeep” to receive 5,000 gas instantly.

Units do not Cost Resources
Enter “moredotsmoredots” and resource requirements will be ignored when you go to create more soldiders (cost checking disabled).

Victory Conditions Disabled
Enter “tyuhasleftthegame” and the victory conditions will be disabled for your game.

Resources Granted
Enter “jaynestown” and you will receive terrazine gas. This is a mineral that is required only for the Belshir mission.
- thanks Sammy/bobby jenkins!

Disable Tech Requirements
Enter “sosayweall” and all tech requirements will be disabled. This is a reference to the saying “so say we all” in the newer Battlestar Galactica media series.

“Terran up the Night” Song
Enter “OverEngineeredCodPiece” and the song “Terran up the Night” will be played. Note, this will not disable achievements like the other cheats.
- thanks TGrammaton!

Cinematics Menu
Enter “eyeofsauron” to view the Cinematics menu.

Upgrade Weapons, Armor and Shield by One
Enter “iamironman” to upgrade all your weapons, armor and shield by 1.

Disable Ability Cooldown
Enter “hanshotfirst” and ability cooldowns will be disabled.

Lose Game
Enter “cadeeasygoin” to lose the current game instantly.

Fast Build
Enter “basestarsprimative” or “reversingnazaire” to be able to build stuff faster.

Faster Medics
Enter “fsbcomunicacion” and your Medics will be able to heal faster.

Disable Food and PSI Requirements
Enter “mintmansoperator” and all food and PSI requirements will be disabled.

5,000 Minerals and Vespene Gas
Enter “smoldersbolds” and you will receive 5,000 minerals and vespene gas instantly.

5,000 Minerals
Enter “stroaksmolts” and you will receive 5,000 minerals instantly.

Defeat Conditions Disabled
Enter “ypoonsvoicemail” and all defeat conditions will be disabled.

Show Mission Progress
Enter “dzmhairspring” and your mission progress will be shown on the screen.

Disable Fog War
Enter “sawnoutofmemory” and Fog of War will be disabled, revealing the entire map to you.

Time of Day
Enter “qrotero” and the time of the day will be disabled.

Instant Win
Enter “cmethodfeedback” and you will instantly win the current game.

Instant Loss
Enter “cadeasygoin” if you want to instantly lose (for whatever reason!).

Mission Graph Dialog
Enter “lyingpect” and the current mission graph dialog will be selectable.

TV News
Enter “furabranchery” and the TV News cheat will be activated (this is made use of outside missions).

Research Points
Enter “wapboinkers” and you will be granted free research points.

If you use a cheat in Starcraft 2, then you will not be able to earn achievements while that cheat is active.  You will need to either start a new game OR load a previously saved game in order to be able to earn achievements again.

Monday, September 20, 2010

Starcraft 2 Wings Of Liberty Trainers

What is tranier?
Game trainers are a special type of memory editor, in which the program comes with predefined functions to modify the run time memory of a specific computer game. When distributed, trainers often have a single + and a number appended to their title, representing the number of modifications the trainer has available.

Starcraft 2 Wings Of Liberty Trainers List:
StarCraft II v1.0.3.16291 +3 TRAINER - Download
StarCraft II v1.0.3.16291 +7 TRAINER - Download
StarCraft II: The Lost Viking v1.0.3.16291 +3 TRAINER - Download
StarCraft II v1.0.0.16117 +16 TRAINER - Download
StarCraft II v1.0.2.16223 +2 TRAINER - Download
StarCraft II v1.0.2.16223 +11 TRAINER #2 - Download
StarCraft II v1.0.2.16223 +5 TRAINER - Download
StarCraft II v1.0.2.16223 +11 TRAINER #1 - Download
StarCraft II v1.0.1.16195 +11 TRAINER - Download
StarCraft II v1.0.1.16195 +9 TRAINER #2 - Download
StarCraft II v1.0.1.16195 +12 TRAINER - Download
StarCraft II v1.0.0.16117 +2 TRAINER #3 - Download
StarCraft II v1.0.1.16195 +9 TRAINER #1 - Download
StarCraft II: The Lost Viking v1.0.1.16195 +3 TRAINER - Download
StarCraft II v1.0.0.16117 & v1.0.1.16195 +5 TRAINER - Download
StarCraft II v1.0.0.16117 +10 TRAINER - Download
StarCraft II v1.0.0.16117 +5 TRAINER #3 - Download
StarCraft II v1.0.0.16117 +4 TRAINER - Download
StarCraft II v1.0.0.16117 +3 TRAINER #2 - Download
StarCraft II v1.0.0.16117 +3 TRAINER #1 - Download
StarCraft II v1.0.0.16117 +2 TRAINER #2 - Download
StarCraft II v1.0.0.16117 +5 TRAINER #2 - Download
StarCraft II v1.0.0.16117 +5 TRAINER #1 - Download
StarCraft II v1.0.0.16117 +2 TRAINER #1  - Download

*Always scan the trainers with your antivirus software before using them.We recommend Avast,Kaspersky or ESET NOD32.

Starcraft 2 Wings Of Liberty Hacks

All the hacks related to Starcraft 2 Wings Of Liberty will be available here:

StarCraft II v1.0.1.16195 FREE CAMERA HACK - Download
StarCraft II v1.0.1.16195 GAMESPEED HACK - Download

Starcraft 2 review by IGN

StarCraft II Wings of Liberty Review:

In StarCraft II, it's still the Terrans, Zerg, and Protoss clashing against each other, and you're still mining minerals with SCVs, Drones, and Probes and pulling Vespene Gas from the ground to fuel production. It's a classic style of real-time strategy play, one old-school RTS gamers should be very familiar with. Compared to the changes Blizzard made between the traditional gameplay of Warcraft II: Tides of Darkness and the hero-based leveling elements of Warcraft III: Reign of Chaos, StarCraft II feels like a relatively safe play; a game designed to slide in and discreetly supplant its predecessor instead of ruffle the feathers of longtime StarCraft devotees and risk rejection. While it's not a revolutionary game, it is one of the most fully featured, expertly designed, and impressively refined real-time strategy experiences on the market.

Even though at its most basic level a lot of the game is familiar, much has been adjusted. In no area is this more apparent than in the single-player campaign. Blizzard's decision to split the overall story of StarCraft II into three parts sparked some controversy when it was first announced; basically that means you only get to play as the Terran faction (with a few exceptions) for the solo portion, and must wait until later for the Zerg and Protoss campaigns to be released to see the entirety of the story. While that affects some of the impact of the tale, it in no way means you'll be starved for content if all you're looking to do in StarCraft II is play alone. There's a huge campaign here that could easily take many hours to play through (depending on your style and level of difficulty). It's all exceedingly well presented, with a totally reworked narrative delivery system, a few instances of choice driving the story, and options for inter-mission upgrades that make it feel like more of an role-playing experience than a series of mission that exist solely to get you ready for the multiplayer.

Unlike the original game, this time around you won't be staring at the sparsely animated heads of major characters as they bicker and plot on video monitors between missions. Instead, Blizzard gives you a detailed world to play around in to give its fictional universe a greater sense of place and atmosphere. The action follows along with Jim Raynor, who begins the game as a gruff alcoholic in the process of rebelling against Arcturus Mengsk, the corrupt emperor of the Terran Dominion. If you've forgotten the StarCraft storyline or never got around to learning it, then it should be fairly easy to dig into this one, though you're going to miss a lot of references.

Regardless of your level of exposure to the fiction, it's difficult to ignore the eye-rolling cliches and talk of prophecies being fulfilled, and the overabundance of 1980s action movie-style macho posturing and cheesiness. It's all snugly wrapped around the missions though, which makes it easier to look beyond the standard sci-fi trappings and appreciate the detail that's gone into the creation of the character models, the smoothness of the animations, and the amount of character interaction packed into the experience. Since missions are bookended by cut-scenes, great voice acting, and rewards, it makes each feel important in its own way, and adds to your motivation to meet every challenge. It's something a lot of developers besides Blizzard have difficulty doing in this genre, with their missions often feeling like a string of meaningless, boring tasks.

Additional narrative is also provided through interactive environments between missions. You're able to explore various settings, from a dusty building at the campaign's outset to Raynor's starship, the Hyperion, and beyond as the action continues. Eventually the entirety of the game's options and locations are unlocked, letting you flip around to different areas of the ship to talk to major characters or purchase upgrades. On top of that, new units are unlocked depending on which mission you choose to take on next, which can be further modified in the upgrade center, adding significant bonuses to each like more effective healing for medics or boosted protection for Marines. Because the campaign isn't tied down by the strict rules of multiplayer balance, this also means you'll see a number of favorites return from the original. Firebats, Vultures, Goliaths and more can be unlocked and upgraded in the story mode, which is both a great nod to fans and adds more variety for new players. It's a system that's constantly giving you new things to play around with and ways to modify what's already available, making progressions more exciting.

As if that wasn't enough, even more options for army customization exist throughout the campaign, including a research system and mercenary units. These mercs can be hired by Raynor for a fee, and when deployed in battle serve as elite versions of existing units that are called in instantly. It can be great in a bind, and adds to the stable of available fighters when setting up a battle plan. Optional objectives in missions call for the collection of Protoss or Zerg research items, which can then be turned in between stages for even more upgrades. Along both Zerg and Protoss paths these upgrades exist in pairs - where selecting one locks out the other - meaning you'll have to make permanent decisions about things like whether you want to buff the armor of a Bunker or slap a gun turret on top. All these modification systems combined make for a highly customizable campaign experience that's consistently fun because it introduces a steady stream of new content and options, making sure there's always something to look forward to trying out for the first time.

Customization is a big part of the campaign's appeal, but really the best part is the mission design. It's quite a feat for Blizzard to stuff in this many missions and give each a unique feel, but that's exactly what's been done. Each can be broken down into basic and familiar escort, commando, defense, and assault types of tasks, but within each of these a special element is always thrown in. Sometimes it's a giant wave of fire slowly sweeping across a map spurring you to frequently relocate your base in pursuit of objectives. Sometimes it's a see-saw back and forth battle between armies as you vie to capture nodes located around map. Sometimes you'll just be in control of a single unit and need to stealth into enemy territory, relying on AI controlled allies to help wipe out detectors so you can snipe, slice and nuke your enemies into submission. I'd recommend any seasoned RTS player bump the difficulty to Hard since Normal is pretty easy, but regardless of skill level the game is always fun because the mission objectives are so diverse.

Then it's back to your ship to trade in credits, tweak your army, and talk to the crew. Considering each character usually has something new to say about each situation, in many cases revealing important or interesting plot points, it's worth hearing everyone out. Interacting with characters also helps establish a stronger relationship with them, which can make some of the decisions that eventually need to be made more meaningful. Depending on who you choose to side with at the culmination of a few story arcs can have a noticeable effect on what follows, both in terms of the rewards and the fate of the characters.

Personality is also established through detail in the environment. Unlocked units will appear in your ship's armory like trophies on a rack, there's a jukebox sitting in the Cantina filled with a wide selection of songs that meshes well with the kind of good-natured roughness that characterizes Raynor and his crew. There's even a newscast that runs new episodes during the entirety of the game that communicates a comedic side-story that would feel more at home in a role-playing game than an RTS. Even the menus feel meticulously developed, where descriptions of upgrades are backed up with embedded videos showing exactly what the upgrade does. It's a level of production value not often seen in the industry, and one that, as consumers who like being spoiled, is easy to appreciate.

On the subject of the actual story, it takes a little while to get to the interesting stuff. No doubt franchise fans will eat it up, but newcomers may be wondering what all the fuss is about while going through the early missions that lack the kind of urgency you would hope when the fate of civilization is in peril. By the end, it certainly makes you wish the second installment, called Heart of the Swarm, was available so you could move past dealing with Raynor's personal regrets and vendettas and focus instead of the larger issues facing Terran, Zerg, and Protoss forces. It's not all serious, though. There's plenty of humor injected into the story, from Blizzard in-jokes like the dancing Night Elf in the Cantina and the Lost Viking arcade game to Marine Tychus Findlay's insistence on smoking cigars inside his suit to the huge range of unit acknowledgements, it's a welcome counterbalance to the grim future all the races will eventually need to face.

When you've finally exhausted the campaign's content, it's time to head into the multiplayer portion and dive into all the new version of Blizzard's online service, battle.net, has to offer. What you'll find is a wide range of options for play, the star of which is the automated league and ladder system that ensures you're playing against someone of roughly comparable skill level. Before getting into that, though, if you're new to the game it's worth checking out all the tutorials and information Blizzard packed into battle.net. Everything from unit descriptions to tech trees to tutorials on how to play have been included so nobody should feel entirely lost.

Challenge missions also exist to allow you to more easily get acquainted with how each unit individually matches up against others. It's a handy tool for learning that Hellions can burn through groups of infantry or that Siege Tanks aren't the best unit to use against the Immortals' heavy shields. It also introduces you to concepts like using heavy units to soak up damage while ranged hit from afar, as well as familiarizes you with important skills like the Sentry's Force Field and Guardian Shield and the Corruptor's ability to enhance damage to air targets. Overall it's a great selection of conveniently placed and produced tutorial materials to help disperse the veil of elitist mystique that surrounds this game and let everyone pick it up and discover why it's so entertaining.

Once you're actually into the multiplayer, there's plenty to do. The progression online eases you into competitive play by giving you the option to practice on rush-proof maps before dropping you into placement play. Based on the placement results you're then assigned a league and division automatically with the intention of ensuring those you're matched up against are roughly of the same skill level. From what I've experienced since launch the system works well, placing me against fairly equal opponents across 1v1 or team games, which can be up to 4v4. All statistics are then tracked on battle.net as your position shifts depending on performance. Best of all is the replay feature, which allows you to save and relive any match in a convenient fashion. During the replay you can fast forward, reverse, and see a variety of statistics from the game including the all-important APM (actions per minute), that represents essentially how fast you are with issuing commands. It's an easy way to observe the build orders and see where you went wrong, and serves as yet another useful learning tool to ease in newcomers.

The catch is you need to connect through battle.net to get in a game, and you unfortunately won't find an option to play over a local area network. It's still possible to play with people you know, but you'll have to do so online by adding them to the in-game friends list and setting up a party. If, for whatever reason, you're without a reliable internet connection, you can at least log into battle.net offline and play the single-player and AI matches across an enormous number of Blizzard-made maps, though you won't earn Achievements this way. Being able to play offline is at least good news considering how many recent products require you to be constantly online even to play by yourself.

When you're finally set and ready for competitive play, you'll find one of the most finely tuned traditional real-time strategy experiences on the market. Every unit feels useful, every move has an impact. Terrans can set up defensive perimeters around their base by building supply depots. These can be lowered into the ground to let friendly forces pass, and can serve as a protective wall against rushers as Marines peg would-be invaders with machine gun blasts from safety. Memorization and swift reflexes are keys to success in StarCraft II, and knowing exactly what to build when can have dramatic effects on how a match plays out. The interaction and counters between the three races are still as entertaining as ever, particularly because of some of the new gameplay additions like the ability for some units to hop between tiers of land.

Having units that can move between different levels of terrain adds a ton of tactical options that make multiplayer games more dramatic. This can be especially brutal in a skilled Terran player's hand that manages to get a group of Reapers together and uses their jump jets to vault past an opponent's defenses and directly assault their resource gatherers to disrupt economic production. If the player's micromanagement skills are good enough, it's then possible to direct the fast-moving Reapers away from defenders, then hold off just long enough to fire a volley of shots, pecking away at pursuers as they themselves stay out of harm's way. For those playing against Protoss, there's perhaps no feeling more disheartening than establishing a huge army and setting up elaborate defenses only to have a giant group of Colossi waltz up a cliff at the unprotected back of your base and incinerate all that's been built with their devastating twin lasers. For whichever strategy you come to think is best in StarCraft II, there's a counter. It's just a matter of who can scout and react the fastest to changing conditions.

Much of the experience is going to be familiar to StarCraft fans, but there have been so many additions and tweaks that there's plenty to learn. A lot of players have already been figuring things out in the heavily publicized beta that ran for months pre-launch, and continued support in the months ahead can be expected as Blizzard keeps patching and tweaking the already excellent balance.

On the hardware side of things, it's nice that the game is capable of running on a wide variety of systems (though anyone with a powerful gaming machine will be happy to see the game looks beautiful at Ultra settings, with detailed character models that are especially striking close up during cut-scenes). Attention to detail throughout the rest of the game, like the sparring of the spider mines in Raynor's armory and general level of wear and tear in other environments (the spider web above the Cantina's television and boots hanging from the overhead wires) shows that a lot of thought was put into delivering believable environments. When you're actually playing the RTS portion of the game the visuals aren't quite as impressive, but you'll still get to see some great animations as units trot around the landscape with a sense of weight, get scorched by Hellions, dissolved by Roaches, or sliced in half by Zealots.

IGN Ratings:
Starcraft 2 ratings chart

Starcraft 2 Overview

StarCraft II: Wings of Liberty Overview


Official Wallpaper from Blizzard
Overview: Set in the 26th century in a distant part of the Milky Way galaxy, the game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoid  genetic assimilators; and the Protoss, a species with vast psionic  power. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is set four years after the events of StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes both new and returning characters and locations from the original game.

StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed by Blizzard Entertainment for Microsoft Windows and Mac OS X. A sequel to the award-winning 1998 video game StarCraft, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, and two upcoming expansion packs, Heart of the Swarm and Legacy of the Void.

Background: At the conclusion of Brood War, Kerrigan and her Zerg forces became the dominant faction in the Koprulu Sector, having annihilated the United Earth Directorate's Expeditionary Force, defeated the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, after the conclusion of Brood War, Kerrigan retreats to Char, despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters, although her ultimate attack may come at any moment.

Arcturus Mengsk has been left to rebuild the Dominion, and is consolidating his power while fending off harassment from rival Terran groups. Valerian Mengsk, a character introduced in the novel Firstborn, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of StarCraft and Brood War has been marginalized by the media under the Dominion's control, has been reduced to mercenary status, and has been shown to be doing business with the "Moebius Foundation", a new faction which is interested in ancient Xel'Naga artifacts. Chris Metzen, Vice President of Creative Development at Blizzard, has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk. Other new characters to the series include Tychus Findlay, first introduced in the StarCraft II teaser cinematic, a marine who will be a member of Raynor's crew, and Matt Horner, Raynor's second in command, a character originally featured in the novel Queen of Blades.

Following the fall of Aiur and the death of their matriarch Raszagal, the Protoss have retreated to the dark templar homeworld of Shakuras. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the dark templar, who have nearly separated into a tribal mindset as a result of centuries of distrust. Zeratul, tormented over the murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the Protoss/Zerg hybrids in Brood War's secret mission "Dark Origin".

Plot: Four years after the Brood War, the Dominion is once again the dominant Terran power in the Koprulu sector. For reasons unknown, Kerrigan gathered the swarm at Char and has vanished from sight. With the Zerg gone, the Protoss have once again taken a passive role in the galaxy. After the Brood War, Jim Raynor has formed a revolutionary group named Raynor's Raiders in order to overthrow Dominion Emperor Arcturus Mengsk. However, Mengsk launched a massive smear campaign against Raynor, painting him as a terrorist.

On Mar Sara, Raynor leads his forces in a series of missions to free the local population from the Dominion and to seize an Artifact, as per his agreement with his old friend, Tychus Findlay, so that they could sell artifacts to the scientific organization, the Moebius Foundation, to fund their war against the Dominion. As they prepare to leave, the Raiders are forced to hold out against the Zerg before the Hyperion rescues them. They soon discover other planets have been attacked by the Zerg, which have been led by Kerrigan. During this point, the player can choose to take side missions that focus on the plots of individual characters.

The Raiders receive a distress call from Dr. Ariel Hanson from the planet Agria. Raynor leads his team into missions that help Dr. Hanson relocate the refugees from Agria, which has fallen under attack by the Zerg. Upon arrival at the planet of Haven, they discover that the people have been infested as well. Dr. Hanson proposes that she can attempt to find the cure and, soon, Raynor comes at a crossroads between Dr. Hanson and the Protoss, who have arrived to attempt to purge the planet of the infestation. The Raiders do a series of missions under Gabriel Tosh that have Raynor collect Jorium and Terrazine on two different planets. Upon collection, the Raiders receive a transmission from Nova, who attempts to inform Raynor about the true origins of Tosh and his Spectres. The side-missions end either with Raynor siding with Nova or Tosh, and the choice will grant Raynor access to either Ghost or Spectre technology, respectively.

Matt Horner organizes a number of missions designed to strike at the Dominion. After recovering a recorded transmission proving Mengsk was responsible for the Zerg attack on Tarsonis, Raynor strikes the UNN headquarters on Korhal and transmits the message across the entire Dominion, causing a major scandal and inciting riots. After the escape from Mar Sara, Raynor and Tychus raid a number of worlds to recover Xel'Naga artifacts for the Moebius Foundation. Eventually, the Zerg begin attacking the Moebius Foundation's main headquarters, prompting Raynor to assist them. Horner meanwhile doesn't trust Tychus and begins investigating, confiding to Raynor that Tychus' suit is rigged to shut down his internal organs when a certain signal is sent, confirming that Tychus is hiding something from them.

During some point when the Raiders liberate more artifacts, Zeratul sneaks on board The Hyperion and gives Raynor a crystal infused with his memories. As Raynor looks into the crystal, he sees Zeratul searching for a prophecy about the half-Protoss, half-Zerg species he discovered in a genetic engineering facility four in-game years ago. He travels to two worlds to seek answers for the meaning of the prophecy, fighting a Protoss-Zerg Hybrid along the way, until he returns to Aiur to read the deceased Zerg Overmind's memories. However, he encounters the spirit of Tassadar, and he shares with Zeratul the Overmind's apocalyptic vision of the future. After Raynor has seen the vision as well, he is informed by Zeratul through the crystal that Kerrigan must be protected.

After collecting the final artifact piece Raynor's forces encounter Dominion battleships at the pre-agreed Moebius Foundation rendezvous point. The Moebius Foundation is revealed to be under the control of Valerian Mengsk, Arcturus' son. Valerian asks Raynor to help him invade Char and use the artifact to restore Kerrigan to a human, and to weaken the Zerg. To the initial dismay of the crew, Raynor agrees. As the invasion of Char begins, the Dominion and Raider fleet is caught off-guard by a preemptive strike by the Zerg. Raynor secures a foothold on Char and rendezvous with Dominion forces which survive the crash landings. The combined forces push towards the main Hive Cluster of the planet. The artifact eventually reaches full power and activates, destroying all Zerg within its blast radius. Raynor's team finds Kerrigan restored to human form; however Tychus reveals that he made a deal with Arcturus Mengsk: trading Kerrigan's life for his own freedom. Raynor defends Kerrigan from Tychus' attempt to kill her, shooting Tychus in the process. The closing scene shows Raynor carrying a naked Sarah Kerrigan across the battlefield in his arms.

Screenshots: 

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